5 features supported

Omni Merge is designed with accessibility as a consideration from the start. Simple swipe controls, configurable feedback, and clear visuals ensure the game is enjoyable for everyone, regardless of ability.

Accessibility features

VoiceOver

Menu buttons, settings, and skin names have descriptive labels so you can navigate using VoiceOver.

Sound Toggle

All game sounds can be disabled in the settings. Play in complete silence whenever you prefer.

Haptic Toggle

Vibrations can be disabled in the settings. Full control over tactile feedback for merges and game over.

High Contrast

Bold gradient colors and clear tile boundaries that meet WCAG AA contrast standards for readability.

Reduce Motion

Respects the system reduced motion setting. Decorative sparkles and ambient particles are minimized or removed.

Simple Controls

4-directional swipe gameplay with no multi-touch or complex gestures. On Mac, arrow keys also work.

How it works in Omni Merge

VoiceOver navigation

Menu buttons, settings cards, and skin pack names all have descriptive accessibility labels. Decorative ball graphics are hidden from VoiceOver to avoid clutter, ensuring a clean navigation experience through the game's interface.

Sound settings

Toggle sound on or off in the Settings screen. Sound effects (slide, merge, game over) are individually controlled, so you can play in silence without affecting other feedback. The setting persists between sessions.

Haptic feedback

Toggle vibration on or off in the Settings screen. Haptic feedback is used for tile slides, merges, and game over events. When disabled, no vibrations occur, giving you full control over tactile output.

Color and contrast

Each ball tier has a distinct gradient color and bold outline. The score display is always readable against the background. All color combinations meet WCAG AA contrast requirements for visibility.

Reduced motion

When "Reduce Motion" is enabled in iOS Settings, ambient sparkle particles on the home screen and golden ball glow effects are disabled. The core gameplay animations (tile sliding and merging) remain unchanged for a comfortable experience.

Simple swipe controls

The entire game is played with 4-directional swipes — no complex multi-touch gestures required. On Mac, arrow keys provide an alternative that is fully keyboard-accessible. This makes the game accessible to players with limited dexterity or motor control.

Our commitment

Accessibility is built into the game from day one. Simple swipe controls mean everyone can play. Sound and haptic feedback can be individually toggled. If you encounter any accessibility issue, we want to hear about it.

contact@mergeangryballs.com